All of the design work has been completed,
Iain and i have recieved all of the Character designs ( aswell as Sprite Sheets for animations), Background, Tilesets, Pickups, Teleporters, Sound Effects for gunshots and explosion.
I (Oli) Completed all of the Menu, settings aswell as Character selection. All of this is usable with controller support which i have set up using the Unity Input System. I also have implemented the character spawning and in game movement and weapons firing using controller support. The controllers which i have used to do this has been Xbox One controllers.
Monday, May 18, 2020
Thursday, April 9, 2020
Week Thirteen
Thursday, April 04, 2020
Week 13
CT-4005 – Week 13 Progress Report
After a couple of weeks of online lectures we have continued to progress to the completion of our project. We have began the creation of our levels due to the completion of tile assets by Blake. We also received a few assets for pickups by Andrew, which Blake then had to make compatible with our agreed upon art style.
I (Iain) then made an example our level and passed the creation of the levels to Andrew so that I was able to focus on implementing our demo into the full project. At this time Oli was creating the Main menu, utilising the assets created by Black to do so.
- Iain
I (Iain) then made an example our level and passed the creation of the levels to Andrew so that I was able to focus on implementing our demo into the full project. At this time Oli was creating the Main menu, utilising the assets created by Black to do so.
- Iain
Wednesday, March 25, 2020
Week 11
CT-4005 – Week 11 Progress Report
This is the first week of full Online Lectures, this means that we are all working on the Assignment from home and communicating over Discord.
At the current moment the only blocks we have stopping us working on the assignment, is that in the full game we are creating Iain and I (Oli) are waiting on one of our designers to complete the tile sets we will be using to create the levels. But this isn’t too bad as both Iain and I have been working on the Demo Version. We had been waiting for sprites from Andrew for specific drops / pickups (power-ups).
The current planned activities by next week will be Andrew will still be working on Assets for us to use, Blake will be working on buttons for the menu and the Tile set.
Iain will be refining the Systems used within the Demo game we created and I will be working on the Menu / Character Selection / Settings screens.
- Oli
Tuesday, March 10, 2020
Week Nine
Week Nine -
After My Future Plan week, Andrew, Blake and Iain all showed up to lecture and for our meeting, Oliver couldn't attend. But, we have all been working on the group project.
Programming -
Iain and Oliver have been working on the fundamentals of our game, we got the movement system working and am working on the Menu and the Pickup System. So far, Iain has been working on the Attack system and has made a basic version of the grenade system.
Artwork / Design -
Blake has finished the sprites for the characters and is working on a logo and some menu design elements.
Andrew has been working on designs for Pickups, these pickups will allow the player to get different weapons to attack the other player in game play; and is in the process of making these designs into sprites.
Monday, January 27, 2020
Week Five
Week Five -
After Christmas Break, Andrew, Blake and Iain all showed up to lecture and for our meeting, I (Oliver) couldn't attend. But, we have all been working on the group project.
Programming -
Iain and Myself (Oliver) have been working on the Demo of our game, I got the movement system working and am working on the Menu and the Pickup System. So far, Iain has been working on the Attack system and has also created a basic map which we are using free to download textures at the moment, but at a later date, will be swapped out with maps Andrew & Blake will make.
Artwork / Design -
Blake has been working on character designs and sprite sheets, which are accompanied by mood boards for said characters. The player will be able to choose which character they want to play as.
Andrew has been working on designs for Pickups, these pickups will allow the player to get different weapons to attack the other player in game play.
Tuesday, November 26, 2019
Week Two
Week Two (26/11/2019)
This week we all sat together and created our idea of a 2D shooter for our party game, we have constructed some ideas for this game, and have deconstructed the mechanics within the game so that rapid prototyping can commence.
After learning about different workflow types within lecture, we are all set that we will be using a Scrum workflow to create our game and implement improvements in the design and end product.
This week we all sat together and created our idea of a 2D shooter for our party game, we have constructed some ideas for this game, and have deconstructed the mechanics within the game so that rapid prototyping can commence.
After learning about different workflow types within lecture, we are all set that we will be using a Scrum workflow to create our game and implement improvements in the design and end product.
Tuesday, November 19, 2019
WeekOne
Week One - 19/11/2019,
This week, we were given the groups, we sat together and decided on the Group Name (Mashup Studios).
We have all looked through the slides together and will be conduction a discussion about what our game will be.
This week, we were given the groups, we sat together and decided on the Group Name (Mashup Studios).
We have all looked through the slides together and will be conduction a discussion about what our game will be.
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